Origins

HeadShot was born out of a desire to protect our kids and ourselves from the ever-present risk of injury during both recreational activities and competitive sports .

For every new training product brought to the marketplace, athletes found a problem that needed to be addressed with another device or change of approach. We at HeadShot wondered why it should be restricted to one or the other.

The problem

The proverbial “headshot” that occurs in most sports or mishaps has always been subjective in nature, and the response is often generic, or somewhat humorous, “Just walk it off”, “That’s going to leave a mark”, “You caught some airtime on that one!”, but for the most part, these responses are unhelpful. Excessive or repeated impacts to the head are often due to an error in judgement about performance, and this is where HeadShot was born.

Data for good

HeadShot was developed to give the user (or their team) real-time information about gravitational forces impacting the head so that improvements can be made to the user’s performance or execution strategy. There are many examples from many sports, but a couple of quotes can put it in context for every athlete out there:

  • “Smooth out the edges to find speed” is preached to athletes in sports from auto racing to downhill skiing, because it works. A calm head (limited movement) allows the eyes to pick the next point of transition well in advance and execute turns at the right time, giving you a speed advantage.

  • “Maintain a low centre of gravity” is a strategy used in all sports that engage the core, such as gymnastics, martial arts, and trick performances - it puts an athlete in an optimal position of efficiency. Exert less energy, a smaller target to engage, less drag, and increased stability; all of these are related to head position.

By reviewing the forces that are exerted to the head, improvements can be made to body positioning, timing, and overall control. This gives the wearer or trainer usable data to improve athlete performance, and that creates a competitive advantage that makes good athletes into the best.

Origins

HeadShot was born out of a desire to protect our kids and ourselves from the ever-present risk of injury during both recreational activities and competitive sports .

For every new training product brought to the marketplace, athletes found a problem that needed to be addressed with another device or change of approach. We at HeadShot wondered why it should be restricted to one or the other.

The problem

The proverbial “headshot” that occurs in most sports or mishaps has always been subjective in nature, and the response is often generic, or somewhat humorous, “Just walk it off”, “That’s going to leave a mark”, “You caught some airtime on that one!”, but for the most part, these responses are unhelpful. Excessive or repeated impacts to the head are often due to an error in judgement about performance, and this is where HeadShot was born.

Data for good

HeadShot was developed to give the user (or their team) real-time information about gravitational forces impacting the head so that improvements can be made to the user’s performance or execution strategy. There are many examples from many sports, but a couple of quotes can put it in context for every athlete out there:

  • “Smooth out the edges to find speed” is preached to athletes in sports from auto racing to downhill skiing, because it works. A calm head (limited movement) allows the eyes to pick the next point of transition well in advance and execute turns at the right time, giving you a speed advantage.

  • “Maintain a low centre of gravity” is a strategy used in all sports that engage the core, such as gymnastics, martial arts, and trick performances - it puts an athlete in an optimal position of efficiency. Exert less energy, a smaller target to engage, less drag, and increased stability; all of these are related to head position.

By reviewing the forces that are exerted to the head, improvements can be made to body positioning, timing, and overall control. This gives the wearer or trainer usable data to improve athlete performance, and that creates a competitive advantage that makes good athletes into the best.